Malvina Ryan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 46 F 3 (-1) 5 (-1) 5 (-1) 8 (0) 12 (2) 11 (1)4 (-1)3558CB
Strong nerves
 
Skills
Broker 0
Drive (Track) 1
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Medic 0
Persuade 0
Recon 0
Science (Life Sciences/Psionicology) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
Telepathy 1
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Citizen Colonist 13
Drifter Barbarian 01
Scout Explorer 01
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Julie Brownhill Ally 6 0 1 0 Vanejenese (F/24)
Velma Priest Ally 5 0 1 0 Cassilldan (F/14)
Jar Dinan Rival 1 1 2 3 Urunishani (M/21)
Jar Dinan is a member of an organisation which holds a generally opposite view of the Traveller.
Jar Dinan has life-changing event that creates new responsibilities.
Tom Anderson Enemy 0 4 0 0 Ziadd (M/38)
Relationship soured.
Johnni Harris Ally 2 1 0 2 Sydite (M/23)
Relationship becomes more intense. Contact becomes an ally.
Paeb Abepp Contact 2 1 2 1 Bwap (F/33)
Paeb Abepp is in prison or otherwise trapped somewhere.
Marjorie McCnaghty Contact 2 1 1 1 Kargol (F/22)
Daryl McNab Contact 2 0 2 1 Cassilldan (M/41)
Daryl McNab has life-changing event that creates new responsibilities.
Mike Morvell Contact 2 1 1 0 Lancian (M/62)
Seymour Pinkerton Contact 2 1 0 2 Cassilldan (M/42)
Seymour Pinkerton is diminished in both power and influence.
Shannon Hoddle Contact 1 1 2 2 Cassilldan (F/33)
Brian Hopkins Enemy 0 3 1 2 Cassilldan (M/48)
Brian Hopkins’s relationships have begun to affect the character.
Vida Turner Rival 2 2 6 0 Swanfeh (F/31)
Vida Turner belongs to an unusual cultural or religious group.
Vida Turner has negatively life-changing event.
Vida Turner's influence is diminished.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 Made lifelong friends. Gain 2 Allies.
1 22 Graduated. Gain an rival who is upset that Malvina Ryan left the community.
2 22 Became a Merchant (Free Trader).
2 26 Malvina Ryan's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 26 Became a Citizen (Colonist).
3 29 Advanced training in a specialist field.
4 30 Continued as Citizen (Colonist).
4 33 Malvina Ryan is rewarded for Malvina Ryan's diligence or cunning.
4 34 Promoted to Citizen (Colonist) rank 1.
5 34 Continued as Citizen (Colonist).
5 35 Malvina Ryan learn something Malvina Ryan should not have – a corporate secret, a political scandal – which Malvina Ryan can profit from illegally.
5 35 Gain a criminal contact.
6 38 Voluntarily left Colonist
6 38 Became a Drifter (Barbarian).
6 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 42 Failed to qualify for Performer (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Scout (Explorer).
7 44 Malvina Ryan's ship is damaged, and Malvina Ryan have to hitch-hike Malvina Ryan's way back across the stars to the nearest scout base.
7 44 Gain 6 Contacts. Gain 1 Enemies.
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