Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Malvina Ryan left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Malvina Ryan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Malvina Ryan is rewarded for Malvina Ryan's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Malvina Ryan learn something Malvina Ryan should not have – a corporate secret, a political scandal – which Malvina Ryan can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Malvina Ryan's ship is damaged, and Malvina Ryan have to hitch-hike Malvina Ryan's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 6 Contacts. Gain 1 Enemies. |