Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Scarred. Fully recovered. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Spend several years jumping from world to world in Mamie Macks's scout ship. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Mamie Macks is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Mamie Macks's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Switched to Scout (Courier) with previous rank. |
6 |
35 |
Mamie Macks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mamie Macks fail to help. Gain an Enemy. |
6 |
35 |
Psychologically damaged by Mamie Macks's time in the scouts. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
When dealing with an alien race, Mamie Macks botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Mamie Macks's ship is damaged, and Mamie Macks have to hitch-hike Mamie Macks's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 5 Contacts. Gain 1 Enemies. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |