Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Margarita Callan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Spent time maintaining and using heavy vehicles. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Merchant Academy. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Gained a contact. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Nearly killed. Owe 25,000 for medical bills. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Margarita Callan's work ends up coming home with Margarita Callan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Margarita Callan's Contacts or Allies betrays Margarita Callan, ending Margarita Callan's career. That Contact or Ally becomes a Rival or Enemy. |