Maria Silva  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 46 F 5 (-1) 5 (-1) 6 (0) 7 (0) 10 (1) 9 (1)5567A9
Always has a haunted expression, Sparse hair on head
 
Skills
Animals (Training) 2
Broker 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Investigate 0
Medic 1
Persuade 0
Profession (Freeloader/Security) 1
Science (Social Sciences/Archaeology) 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 22
Drifter Wanderer 02
Scholar Physician 02
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Cliff Foy Contact 3 2 1 3 Darmine (M/33)
 
Term Age History
1 18 Entered University.
1 19 Gained a contact.
1 22 Graduated.
2 22 Became a Merchant (Broker).
2 24 Make an unexpected connection outside Maria Silva's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 27 Gained a contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Voluntarily left Broker
4 30 Failed to qualify for Enforcer (Rogue).
4 30 Became a Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 35 Betrayed by a friend. One of Maria Silva's Contacts or Allies betrays Maria Silva, ending Maria Silva's career. That Contact or Ally becomes a Rival or Enemy.
6 35 Became a Scholar (Physician).
6 37 Assigned to work on a secret project for a patron or organisation.
7 39 Continued as Scholar (Physician).
7 43 Win a prestigious prize for Maria Silva's work.
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