Marian Tucker  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 46 F 8 (0) 5 (-1) 5 (-1) 4 (-1) 6 (0) 9 (1)855469
Narrow-Minded
 
Skills
Athletics 0
Broker 1
Carouse 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Gunner 0
Mechanic 0
Persuade 1
Pilot 0
Profession (Worker/Metalworking) 1
Profession (Colonist/Ranching) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Citizen Colonist Settler23
Merchant Free Trader 13
 
Name Type Affinity Enmity Power Influence Species
Queenie Thomas Enemy 0 3 3 1 Humaniti (F/70)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Advanced training in a specialist field.
2 22 Voluntarily left Line/Crew
2 22 Became a Citizen (Colonist).
2 24 Political upheaval strikes Marian Tucker's homeworld, and Marian Tucker is caught up in the revolution.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 28 Spent time maintaining and using heavy vehicles.
3 30 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 30 Continued as Citizen (Colonist).
4 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 33 Became a Merchant (Free Trader).
5 34 Given advanced training in a specialist field
5 37 Promoted to Merchant (Free Trader) rank 1.
6 37 Continued as Merchant (Free Trader).
7 41 Continued as Merchant (Free Trader).
7 43 Imperial trade restrictions force Marian Tucker out of business.
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