Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Became a Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Marie Hawkins's life into chaos, forcing Marie Hawkins to leave the planet. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
4 |
27 |
Failed to qualify for Corporate (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Marie Hawkins do not know what happened to Marie Hawkins. There is a gap in Marie Hawkins's memory. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
34 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Nearly killed. Owe 40,000 for medical bills. |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Marie Hawkins secretly provide religious rites for a dying leader or noble, although they do not share Marie Hawkins's faith. Gain an Ally in the family and a Rival who disagrees with Marie Hawkins's choice. |