Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Marietta Gardiner's business expands, Marietta Gardiner's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Marietta Gardiner learn something Marietta Gardiner should not have – a corporate secret, a political scandal – which Marietta Gardiner can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Marietta Gardiner is rewarded for Marietta Gardiner's diligence or cunning. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Voluntarily left Colonist |
7 |
42 |
Became a Entertainer (Performer). |
7 |
45 |
Encounter a Psionic institute. |
7 |
45 |
Tested for psionic powers |
8 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
46 |
Retired at age 46. |