Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Martina Anderson have no idea what happened to Martina Anderson – they found Martina Anderson's ship drifting on the fringes of friendly space. |
2 |
21 |
Failed to qualify for Artist (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Drifter (Wanderer). |
3 |
23 |
Suffer from a life-threatening illness. |
4 |
23 |
Failed to qualify for Scientist (Scholar). |
4 |
23 |
Switched to Drifter (Scavenger). |
5 |
27 |
Continued as Drifter (Scavenger). |
5 |
31 |
Martina Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
31 |
Returned to Merchant (Merchant Marine). |
6 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
37 |
Gained a contact. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
39 |
Victim of a crime. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |