Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Entertainer (Journalist). |
2 |
25 |
Mary Freeman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Mary Freeman's life into chaos, forcing Mary Freeman to leave the planet. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
35 |
Mary Freeman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
40 |
Accused of a crime |
8 |
41 |
Became a Prisoner (Thug). |
8 |
43 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |