Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Mathilda Shea have no idea what happened to Mathilda Shea – they found Mathilda Shea's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Mathilda Shea is chosen to represent Mathilda Shea's faith in a vid show or other highly public forum. |
3 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Opponents of Mathilda Shea's belief system ambush Mathilda Shea. |
5 |
37 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Established a network of contacts. Gain 3 contacts. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Mathilda Shea's work ends up coming home with Mathilda Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |