Mathilde Webb  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 46 F 8 (0) 8 (0) 6 (0) 3 (-1) 13 (2) 5 (-1)8863D5
Evil, Fabulous
 
Skills
Admin 1
Astrogation 0
Athletics 0
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat 0
Mechanic 0
Medic 2
Persuade 0
Pilot 0
Science (Robotic Sciences/Cybernetics) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Merchant Broker 02
Scholar Physician 33
 
Name Type Affinity Enmity Power Influence Species
Elder Carter Contact 2 1 4 1 Kargol (M/44)
Elder Carter has negatively life-changing event.
Bill Brown Rival 0 1 1 0 Kargol (M/43)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Gained a contact.
2 22 Continued as Scout (Courier).
2 23 Mathilde Webb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 26 Voluntarily left Courier
3 26 Became a Merchant (Broker).
3 27 Embroiled in legal trouble.
4 30 Continued as Merchant (Broker).
5 34 Voluntarily left Broker
5 34 Became a Scholar (Physician).
5 35 Advanced training in a specialist field.
5 38 Promoted to Scholar (Physician) rank 1.
6 38 Continued as Scholar (Physician).
6 39 Make a breakthrough in Mathilde Webb's field.
6 42 Promoted to Scholar (Physician) rank 2.
7 42 Continued as Scholar (Physician).
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 46 Promoted to Scholar (Physician) rank 3.
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