Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Maur Kushkhiiur's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Maur Kushkhiiur come into conflict with a splinter group Maur Kushkhiiur's own religion which maintains Maur Kushkhiiur's version is the wrong one. Gain 2 Rivals. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Surrounded and outnumbered by the enemy, Maur Kushkhiiur hold out until relief arrives. |
4 |
31 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
5 |
31 |
Continued as Army (Army Support). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Army (Army Support). |
6 |
38 |
Commanding officer takes an interest in Maur Kushkhiiur's career. |
7 |
39 |
Continued as Army (Army Support). |
7 |
40 |
Advanced training in a specialist field |
7 |
43 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |