Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Maybell Elliott's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Drafted into Law Enforcement |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Maybell Elliott's work ends up coming home with Maybell Elliott, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Maybell Elliott's Contacts or Allies betrays Maybell Elliott, ending Maybell Elliott's career. That Contact or Ally becomes a Rival or Enemy. |