Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Melissa Martin far from home. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
24 |
A crime lord considers Melissa Martin his protégé. |
2 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
25 |
Continued as Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Melissa Martin's Contacts or Allies betrays Melissa Martin, ending Melissa Martin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Melissa Martin's time in the scouts. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Melissa Martin easily defeat. |
5 |
33 |
Gain Enemy if Melissa Martin don't already have one. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Gain Enemy if Melissa Martin don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |