Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
25 |
Entered University. |
3 |
27 |
Spent the college years partying. |
3 |
29 |
Graduated. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Mertie Fitget foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Forced to continue current assignment |
5 |
37 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Army (Cavalry) with the new title Private. |
7 |
40 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Became a Drifter (Wanderer). |
8 |
42 |
Attacked by enemies that Mertie Fitget easily defeat. |
8 |
42 |
Gain Enemy if Mertie Fitget don't already have one. |