Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Metta Sabilline survey an alien world. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Metta Sabilline run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Metta Sabilline's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
A series of bad deals and decisions force Metta Sabilline into bankruptcy. Metta Sabilline salvages what Metta Sabilline can. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |