Minnie Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 46 F 4 (-1) 5 (-1) 2 (-2) 7 (0) 11 (1) 9 (1)4527B9
Sensual, Egotistic
 
Skills
Animals 0
Art (Creative/Visual Media) 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Social Sciences/Economics) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Merchant Marine 3rd Officer34
Citizen Colonist 12
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 19 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 23 Continued as Merchant (Merchant Marine).
3 24 Smuggle illegal items onto a planet.
3 27 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 27 Continued as Merchant (Merchant Marine).
4 30 Embroiled in legal trouble.
4 31 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 31 Continued as Merchant (Merchant Marine).
5 35 Forced to muster out.
6 35 Became a Citizen (Colonist).
6 38 Advanced training in a specialist field.
7 39 Continued as Citizen (Colonist).
7 42 Minnie Arnold's business expands, Minnie Arnold's corporation grows, or the colony thrives.
7 43 Promoted to Citizen (Colonist) rank 1.
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