Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Lost eye or limb. Fully recovered. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
22 |
Gained a contact. |
3 |
23 |
Continued as Scholar (Scientist). |
3 |
24 |
Win a prestigious prize for Minnie McDermot's work. |
4 |
27 |
Continued as Scholar (Scientist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
35 |
Agreed to perform research that goes against Minnie McDermot's conscience. Gain 2 Enemies. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Minnie McDermot's ship is damaged, and Minnie McDermot have to hitch-hike Minnie McDermot's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Minnie McDermot is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Minnie McDermot faith is shaken. |