Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Minnie Meredeth is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Imperial trade restrictions force Minnie Meredeth out of business. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
When dealing with an alien race, Minnie Meredeth have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Voluntarily left Law Enforcement |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Minnie Meredeth's Contacts or Allies betrays Minnie Meredeth, ending Minnie Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |