Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Minnie Strachan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
3 |
22 |
Failed to qualify for Law Enforcement (Agent). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A series of bad deals and decisions force Minnie Strachan into bankruptcy. Minnie Strachan salvages what Minnie Strachan can. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Gained a contact. |
4 |
30 |
Promoted to Entertainer (Artist) rank 1. |
5 |
30 |
Voluntarily left Artist |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Became a Psion (Adept). |
6 |
38 |
Gain a contact outside of normal circles. |
7 |
38 |
Continued as Psion (Adept). |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Psion (Adept). |
8 |
43 |
Pick up potentially useful information using Minnie Strachan's psychic powers. |