Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Miriam Learmonth's work ends up coming home with Miriam Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Imperial trade restrictions force Miriam Learmonth out of business. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A series of bad deals and decisions force Miriam Learmonth into bankruptcy. Miriam Learmonth salvages what Miriam Learmonth can. |
5 |
30 |
Became a Scout (Surveyor). |
5 |
34 |
Spend several years jumping from world to world in Miriam Learmonth's scout ship. |
5 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Surveyor). |
6 |
36 |
Serve as the courier for an important message from the Imperium. |
6 |
38 |
Promoted to Scout (Surveyor) rank 2. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Attempted a risky adventure and was wildly successful. |