Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Win a prestigious prize for Myrl Hand's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
26 |
Caught cheating in some fashion, advancing Myrl Hand's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
26 |
A rival researcher blackens Myrl Hand's name or steals Myrl Hand's research. Gain a Rival. |
2 |
26 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Myrl Hand's normal circles. Gain a Contact. |