Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Accepted a deal with criminal or other figure under investigation. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Psychologically damaged by Myrl Hunt's time in the scouts. |
3 |
23 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Commanding officer takes an interest in Myrl Hunt's career. |
3 |
27 |
Attempt at commissioned failed. |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Army (Cavalry) with previous rank. |
4 |
28 |
Nearly killed. |
5 |
28 |
Became a Merchant (Broker). |
5 |
32 |
Moved to a new world. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Given advanced training in a specialist field |
7 |
36 |
Continued as Merchant (Broker). |
7 |
37 |
Imperial trade restrictions force Myrl Hunt out of business. |
8 |
37 |
Became a Rogue (Enforcer). |
8 |
41 |
Involved in the planning of an impressive heist. |
9 |
41 |
Continued as Rogue (Enforcer). |
9 |
43 |
Myrl Hunt spend months in the dangerous criminal underworld. |
9 |
45 |
Promoted to Rogue (Enforcer) rank 1. |