Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Myrl McDonald went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
38 |
Myrl McDonald's work is sabotaged by unknown parties. Myrl McDonald may salvage what Myrl McDonald can and give up. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Myrl McDonald's ship or starport is destroyed by criminals. Gain them as an Enemy. |