Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
28 |
Myrl Porter's work ends up coming home with Myrl Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Myrl Porter survey an alien world. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Courier) with previous rank. |
6 |
38 |
Myrl Porter survey an alien world. |
6 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Courier). |
7 |
42 |
Myrl Porter's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
45 |
Promoted to Scout (Courier) rank 2. |