Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
20 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
Myrl Saxon accepted an offer of inducements to betray Myrl Saxon's faith. Gain 70,000 in cash. |
4 |
24 |
Failed to qualify for Journalist (Entertainer). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
26 |
Failed to qualify for Worker (Citizen). |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
29 |
Myrl Saxon do not know what happened to Myrl Saxon. There is a gap in Myrl Saxon's memory. |
6 |
29 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Myrl Saxon refuse to secretly provide religious rites for a dying leader or noble, because they do not share Myrl Saxon's faith. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Someone more charismatic but less devout than Myrl Saxon has become Myrl Saxon's superior. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Myrl Saxon aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
44 |
Attempted a risky adventure and was wildly successful. |
9 |
44 |
Promoted to Drifter (Scavenger) rank 1. |