Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Nan Hopkins's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Nan Hopkins's normal circles. Gain a Contact. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Scarred. Owe 2,500 for medical bills. |
5 |
38 |
Gain Enemy if Nan Hopkins don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Switched to Merchant (Free Trader). |