Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Nell Carr is rewarded for Nell Carr's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nell Carr learn something Nell Carr should not have – a corporate secret, a political scandal – which Nell Carr can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Nell Carr's business expands, Nell Carr's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Nell Carr is blamed for an accident that causes the death of several crew members. Nell Carr's guilt drives Nell Carr to excel. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Expose or are involved in a scandal of some sort. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Opponents of Nell Carr's belief system ambush Nell Carr. |
7 |
40 |
Severely injured. Owe 5,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Became a Drifter (Barbarian). |
8 |
44 |
Nell Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |