Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Nellie Ramos foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Nellie Ramos's Contacts or Allies betrays Nellie Ramos, ending Nellie Ramos's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Nellie Ramos's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
46 |
Nellie Ramos run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |