Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Lost eye or limb. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Returned to Drifter (Barbarian). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Nova Corbeld's work ends up coming home with Nova Corbeld, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
42 |
A sudden war destroys Nova Corbeld's trade routes and contacts, forcing Nova Corbeld to flee that region of space. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |