Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
Nueghrruzdherrg Gzezdzedagh join a gambling circle on board. |
2 |
32 |
Forced to muster out. |
3 |
32 |
Became a Drifter (Wanderer). |
3 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
36 |
Became a Entertainer (Artist). |
4 |
38 |
Expose or are involved in a scandal of some sort. |
5 |
38 |
Returned to Drifter (Wanderer). |
5 |
39 |
Betrayed by a friend. One of Nueghrruzdherrg Gzezdzedagh's Contacts or Allies betrays Nueghrruzdherrg Gzezdzedagh, ending Nueghrruzdherrg Gzezdzedagh's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Became a Scout (Explorer). |
6 |
42 |
When dealing with an alien race, Nueghrruzdherrg Gzezdzedagh botch an opportunity to gather extra intelligence about them. |
6 |
42 |
Nueghrruzdherrg Gzezdzedagh have no idea what happened to Nueghrruzdherrg Gzezdzedagh – they found Nueghrruzdherrg Gzezdzedagh's ship drifting on the fringes of friendly space. |