Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Became a Merchant (Broker). |
3 |
27 |
Ocie Doyle's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Ocie Doyle's scout ship. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
Ocie Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ocie Doyle fail to help. Gain an Enemy. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Retired at age 43. |