Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
A police detective or rival criminal forces Olive McGhee to flee and vows to hunt Olive McGhee down. Gain an Enemy. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Scarred. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Olive McGhee's Contacts or Allies betrays Olive McGhee, ending Olive McGhee's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Field Researcher (Scholar). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
40 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
40 |
Became a Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Olive McGhee's scout ship. |