Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
26 |
An expedition or voyage goes wrong, leaving Ollie Fowler stranded in the wilderness. |
3 |
26 |
Failed to qualify for Journalist (Entertainer). |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
Nearly killed. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
37 |
Drafted into Engineer/Gunner |
6 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
40 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
44 |
Ollie Fowler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |