Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Join homeworld’s celebrity circles |
3 |
27 |
Gain a contact |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
Win a prestigious prize. |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
An investigation, tour, project or expedition goes wrong, stranding Ottie Bowman far from home. |
5 |
38 |
Promoted to Entertainer (Artist) rank 4. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
One of Ottie Bowman's pieces of art is stolen, and the investigation brings Ottie Bowman into the criminal underworld. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
43 |
Ottie Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |