Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Make an unexpected connection outside Pathab Sewa Pape's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force Pathab Sewa Pape into bankruptcy. Pathab Sewa Pape salvages what Pathab Sewa Pape can. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Scientist (Scholar). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
Pathab Sewa Pape run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Pathab Sewa Pape's homeworld, and Pathab Sewa Pape is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |