Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Peskabp's career. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Peskabp refuse to secretly provide religious rites for a dying leader or noble, because they do not share Peskabp's faith. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Peskabp aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Peskabp run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Peskabp aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Given advanced training in a specialist field |