Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Thief). |
2 |
26 |
Moved to a new world. |
2 |
29 |
Promoted to Rogue (Thief) rank 1. |
3 |
29 |
Continued as Rogue (Thief). |
3 |
32 |
Involved in a gambling ring. |
3 |
33 |
Promoted to Rogue (Thief) rank 2. |
4 |
33 |
Continued as Rogue (Thief). |
4 |
37 |
Involved in the planning of an impressive heist. |
4 |
37 |
Promoted to Rogue (Thief) rank 3. |
5 |
37 |
Continued as Rogue (Thief). |
5 |
40 |
Involved in a feud with a rival criminal organization. |
5 |
41 |
Promoted to Rogue (Thief) rank 4. |
6 |
41 |
Continued as Rogue (Thief). |
6 |
43 |
A crime lord considers Phyllis Askew his protégé. |
6 |
45 |
Promoted to Rogue (Thief) rank 5. |