Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Queenie McRae's normal circles. Gain a Contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Queenie McRae's fortune on a possibility lucrative deal and win. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Psychologically damaged by Queenie McRae's time in the scouts. |
7 |
41 |
Became a Entertainer (Artist). |
7 |
42 |
Invited to take part in a controversial event or exhibition that injures Queenie McRae's social standing. |
7 |
45 |
Promoted to Entertainer (Artist) rank 1. |