Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Ray Hunter's actions. The ship suffers severe damage and Ray Hunter is blamed for the disaster. Ray Hunter is court - martialled and discharged. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Arrested and charged. |
2 |
23 |
Failed to defend self. Gain an Enemy and go to prison. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
27 |
The warden takes an interest in Ray Hunter's case. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Scarred. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Ray Hunter's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
A series of bad deals and decisions force Ray Hunter into bankruptcy. Ray Hunter salvages what Ray Hunter can. |