Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Ray Paterson's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Ray Paterson is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
5 |
33 |
Gain Enemy if Ray Paterson don't already have one. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Moved to a new world. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
43 |
Ray Paterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |