Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Ressie Dixon come into conflict with a splinter group Ressie Dixon's own religion which maintains Ressie Dixon's version is the wrong one. Gain 1 Rivals. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Ressie Dixon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Army Support (Army). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Good fortune |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Smuggle illegal items onto a planet. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Ressie Dixon's fortune on a possibility lucrative deal and win. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Ressie Dixon far from home. |