Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Free Trader). |
2 |
28 |
Good fortune |
3 |
31 |
Continued as Merchant (Free Trader). |
3 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
35 |
Continued as Merchant (Free Trader). |
4 |
39 |
Forced to muster out. |
5 |
39 |
Became a Drifter (Barbarian). |
5 |
40 |
Reta Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Became a Scout (Surveyor). |
6 |
42 |
Psychologically damaged by Reta Fuller's time in the scouts. |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Reta Fuller's Contacts or Allies betrays Reta Fuller, ending Reta Fuller's career. That Contact or Ally becomes a Rival or Enemy. |