Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Infantry) with the new title Private. |
2 |
29 |
Assigned to a peacekeeping role. |
2 |
30 |
Attempt at commissioned failed. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Failed to qualify for Free Trader (Merchant). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
31 |
Uncover a major conspiracy against Rhea McDermot's employers. |
3 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Go undercover to investigate an enemy. |
4 |
37 |
Involved in the planning of an impressive heist. |
4 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
41 |
Befriended by a senior agent. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Failed to qualify for Broker (Merchant). |
6 |
42 |
Became a Drifter (Barbarian). |
6 |
45 |
Attempted a risky adventure and was wildly successful. |
6 |
46 |
Promoted to Drifter (Barbarian) rank 1. |