Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Robert Chambers's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Academic (Shaper Priest). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Robert Chambers don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Voluntarily left Wanderer |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Thrown into a brutal ground war |
5 |
38 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
38 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
38 |
Continued as Army (Infantry). |
6 |
42 |
Given a special assignment or duty in Robert Chambers's unit. |
6 |
42 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
7 |
42 |
Continued as Army (Infantry). |
7 |
44 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
44 |
Gain rebels as Enemy |