Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Smuggle illegal items onto a planet. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |