Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Rosemary Egerton's ship is damaged, and Rosemary Egerton have to hitch-hike Rosemary Egerton's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Rosemary Egerton far from home. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
27 |
Nearly killed. Owe 45,000 for medical bills. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Citizen (Colonist). |
6 |
35 |
Rosemary Egerton befriend a superior in the corporation or the colony. |
6 |
35 |
Promoted to Citizen (Colonist) rank 1. |
7 |
35 |
Continued as Citizen (Colonist). |
7 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
36 |
Became a Drifter (Barbarian). |
8 |
40 |
Betrayed by a friend. One of Rosemary Egerton's Contacts or Allies betrays Rosemary Egerton, ending Rosemary Egerton's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Became a Scholar (Physician). |
9 |
43 |
Advanced training in a specialist field. |