Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Severely injured. Fully recovered. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
36 |
Contact with Government. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Rosie Mills's Contacts or Allies betrays Rosie Mills, ending Rosie Mills's career. That Contact or Ally becomes a Rival or Enemy. |