Initiate Rubie Head  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 46 F 1 (-2) 3 (-1) 5 (-1) 7 (0) 8 (0) 4 (-1)135784
Self-righteous
 
Skills
Art (Creative) 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Investigate 1
Jack-of-All-Trades 1
Pilot 0
Recon 2
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 3
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Drifter Scavenger 03
Believer Mainstream Believer Initiate12
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Suffer from a life-threatening illness.
3 23 Failed to qualify for Courier (Scout).
3 23 Switched to Drifter (Scavenger).
3 26 Amnesia.
4 27 Continued as Drifter (Scavenger).
4 28 Attacked by enemies that Rubie Head easily defeat.
4 28 Gain Enemy if Rubie Head don't already have one.
5 31 Continued as Drifter (Scavenger).
5 35 Find Ancient Technology.
5 35 Forced to muster out.
6 35 Became a Believer (Mainstream Believer) with the new title Lay Person.
6 36 Rubie Head is sent to a new community or parish to preach The Word among the poor.
7 39 Continued as Believer (Mainstream Believer).
7 40 Rubie Head refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rubie Head's faith.
7 43 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
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