Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Risk Sabina Dart's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Sabina Dart's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Spend several years jumping from world to world in Sabina Dart's scout ship. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
Serve as the courier for an important message from the Imperium. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
41 |
Sabina Dart's ship is damaged, and Sabina Dart have to hitch-hike Sabina Dart's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 1 Enemies. |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
44 |
Advanced training in a specialist field. |
8 |
45 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |